Shroomagedon, where  fungi are all that remain. Battle your friends over a small patch of dwindling dirt!


Play with a friend and try to knock each other off the shrinking platform! Recommend playing with controllers for the most fun. This is our first game + first time with pixel art, we would love any feedback!


Features:

  • Every successful hit increases the target's percentage displayed in the lower half of the screen. This percentage is a multiplier that increases the amount the target will be knocked back from a hit! 
  • A well-timed block will stun your opponent and allow you to immediately attack!
  • After a set amount of time, the stage will shrink to encourage closer proximity fighting :) 
  • Circumvent death by dashing back onto the platform before you start to fall!
  • Control the amount of chaos in your game via settings! 


Controls (keyboard inputs can be remapped):

  • Keyboard:
    • Player 1: 
      • Movement: "WASD"
      • Attack: "V"
      • Dash: "Shift"
      • Block: "Space"
    • Player 2: 
      • Movement: "Arrow Keys"
      • Attack: "."
      • Dash: ","
      • Block: "Option"
  • Controller:
    • Movement: "Left Stick"
    • Attack: "Right Bumper"
    • Dash: "Left Trigger"
    • Block: "Left Bumper"


Future Plans :

  • CPU character
  • Non-local multiplayer


Tools/Resources Used Outside of Godot:


Credits (all work was done in the span of the game jam!):

  • mina (blooopi) : Player2 Graphics/Animations, UI, Sfx, Programming, Game Concept
  • Seth (GreenIndigoBlue): Player1 Graphics/Animations, Env Graphics/Animations, Music, Sfx, Programming, Game Concept



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